One thousand years ago, an empress tried to harness seventeen alternate dimensions at once. She failed. Now fragments of other realities bleed permanently into the world, and humanity has learned to live in the spaces between.
Discover the World17 alternate dimensions permanently merged with reality, each transforming a region
3 continents, 17 unique zones, each a complete campaign setting
Morality becomes geography. Stay too long, and the zone changes who you are
Professional adventurers, not chosen ones. Competence and preparation matter
Archmage-Empress Kalithene spent fifty years constructing seventeen massive pylons across three continents. Each would anchor a permanent connection to a different dimension: realms of fire, celestial heavens, demonic depths, elemental chaos. She planned to filter beneficial energies while blocking dangers. Divine guidance without judgment. Elemental power without destruction.
On the Summer Solstice of Year 667, the ritual began. For six glorious hours, it worked perfectly. Angels walked among humans. Magical metals formed freely. Paradise bloomed across three continents. Kalithene's consciousness held seventeen contradictory realities in perfect balance.
Then came the handoff. Transferring control to the pylons themselves. Her mind couldn't hold the paradox. She shattered. The filters failed. Every plane poured through uncontrolled. Cities drowned. Forests ignited. Demons invaded. Sixty percent of humanity died in the first week.
The world isn't post-apocalyptic anymore. It's weird but functional. The pylons still stand, indestructible and impossible to shut off. Seventeen fragment zones spread across three continents, each transformed by its connected dimension. Humanity adapted. Civilization rebuilt. The fragments became home.
"My children ask if I'm scared of the zones. I tell them no, the same way I'm not scared of the ocean. I respect it, I understand it, but I don't fear it. This is our world now."— Stable zone merchant, 1650 SV
Regions where other dimensions bleed through into our world, fundamentally altering everything within.
Climate, terrain, and natural laws change. Arctic becomes temperate. Mountains of silver erupt from plains.
Flora and fauna transform. Supernatural creatures appear. The food chain becomes cosmic.
Culture, government, and daily life adapt. Economies leverage planar resources. Laws account for transformation.
Moral frameworks become environmental. Stay long enough, and the zone changes who you are.
"The longer you stay, the more you change. That's not a warning. It's just physics. Dimensional physics."— Veilwalkers Guild training manual
Each continent asks different questions about what it means to live under planar influence.
Four fragment zones arranged in a philosophical grid. Heaven enforces goodness. The demonic depths corrupt toward chaos. Nature overwhelms with passion. The shadow realm drains all feeling. Opposed moral philosophies made manifest, forced to trade with each other.
"What happens when morality becomes geography?"
Five zones dominated by elemental forces. Less concerned with morality, more focused on surviving and harnessing raw power. Fire forges without burning. Water never depletes. Earth shifts and changes. And in the center, pure chaos.
"How do you harness destruction productively?"
The most bizarre and dangerous fragments. Time distortion where days become years. Soul-binding contracts that follow you beyond death. Ghost-touched lands where the dead walk as equals. This is where the stranger planes manifested.
"What happens when reality itself becomes negotiable?"
Alignment is geographic, not philosophical. Stay in Mount Celestia's shadow long enough and you become lawful good whether you wanted to or not. The zones don't care about your backstory.
No prophecies. No chosen ones. Characters are skilled professionals doing dangerous work because someone has to. The Veilwalkers Guild trains, equips, deploys, and expects results.
After a thousand years, people figured it out. Demon-ruled valleys have functioning economies. Celestial zones have crime (sort of). Every society adapted to its planar reality.
Complete settlements with NPCs you can voice in seconds. Session-by-session adventure guides. Quick reference tables. Everything built for Game Masters who prep in stolen moments, not dedicated hours.
Start with the Frozen Fjords (our first complete zone) and the Blood on the Line adventure.
A forced paradise where morality becomes environmental law. 120,000+ words, four settlements, fifty NPCs, and complete mechanics for running campaigns in a world that transforms everyone who stays.
Preview the ZoneProfessional monster hunters uncover a demon conspiracy. Five sessions, complete guides, and the perfect introduction to what makes The Shattered Veil different from other settings.
Preview the AdventureThe Shattered Veil is designed for busy Game Masters who want depth without density. Less prep. More play.
Learn About Our Approach See All Products