Building something worth playing takes time. Here's where we are, where we're headed, and why we're not rushing it.
I'd rather delay a release than ship something that doesn't meet the standard. Every Game Master who buys our content is trusting us with their limited prep time and their table's experience. That trust matters more than hitting an arbitrary date.
The dates below are targets, not promises. When things change, I'll update this page and explain why. Transparency builds trust. Trust builds community. That's more valuable than any launch schedule.
What's done, what's in progress, and what's next.
Major milestones on the road to launch.
Running Blood on the Line with my regular group. Every session generates feedback that improves the final product. Testing encounter balance, pacing, and whether the prep-to-play ratio actually delivers on the promise.
In ProgressCommissioning and creating visual assets. Regional maps, settlement maps, battle maps, and character art. This is where the setting transforms from words into a world you can see.
Building the Foundry VTT module and finalizing the Obsidian vault structure. Making sure the digital experience matches the quality of the written content.
Opening up to external playtesters and early readers. Fresh eyes catch what familiarity misses. This is where the community starts shaping the final product.
The complete Frozen Fjords campaign setting and Blood on the Line adventure go live. Obsidian vault, Foundry module, maps, and all supporting materials.
The Abyss fragment zone. The eternal enemy of the Frozen Fjords, where demonic corruption seeps into the land and survival demands moral compromise. A very different tone, a complementary experience.
The larger vision, loosely held.
Seventeen zones across three continents. Each one a complete campaign region. The full Shattered Veil, piece by piece.
Backgrounds, subclasses, and feats tied to the setting. Mechanical hooks that let players build characters native to this world.
One-shots and short campaigns within each zone. Quick entry points for Game Masters who want to test the waters.
The dev log tracks progress in real time. Updates, playtest stories, and the occasional honest reflection on what's working and what isn't.
Read the Dev Log