The Journey

Roadmap

Building something worth playing takes time. Here's where we are, where we're headed, and why we're not rushing it.

Our Approach to Timelines

I'd rather delay a release than ship something that doesn't meet the standard. Every Game Master who buys our content is trusting us with their limited prep time and their table's experience. That trust matters more than hitting an arbitrary date.

The dates below are targets, not promises. When things change, I'll update this page and explain why. Transparency builds trust. Trust builds community. That's more valuable than any launch schedule.

Current Status

What's done, what's in progress, and what's next.

Frozen Fjords

Campaign Setting
  • Core worldbuilding complete (120k+ words)
  • Two major settlements fully developed
  • 50+ NPCs with voice guides
  • Faction dynamics and conflicts
  • Remaining settlements in development
  • Maps and visual assets
  • Foundry VTT module
  • Final editing pass

Blood on the Line

Introductory Adventure
  • Full adventure drafted (5 sessions)
  • Core NPCs and encounters designed
  • Active playtesting with home group
  • Session-by-session guides
  • Battle maps
  • Handouts and player materials
  • Foundry VTT integration

2025-2026 Timeline

Major milestones on the road to launch.

Now - Early 2026

Playtesting & Refinement

Running Blood on the Line with my regular group. Every session generates feedback that improves the final product. Testing encounter balance, pacing, and whether the prep-to-play ratio actually delivers on the promise.

In Progress
Early 2026

Art & Maps

Commissioning and creating visual assets. Regional maps, settlement maps, battle maps, and character art. This is where the setting transforms from words into a world you can see.

Spring 2026

Digital Tools

Building the Foundry VTT module and finalizing the Obsidian vault structure. Making sure the digital experience matches the quality of the written content.

Spring 2026

Community Preview

Opening up to external playtesters and early readers. Fresh eyes catch what familiarity misses. This is where the community starts shaping the final product.

Summer 2026

Launch: Frozen Fjords & Blood on the Line

The complete Frozen Fjords campaign setting and Blood on the Line adventure go live. Obsidian vault, Foundry module, maps, and all supporting materials.

Late 2026

Godsvein Valley

The Abyss fragment zone. The eternal enemy of the Frozen Fjords, where demonic corruption seeps into the land and survival demands moral compromise. A very different tone, a complementary experience.

Beyond 2026

The larger vision, loosely held.

More Fragment Zones

2027+

Seventeen zones across three continents. Each one a complete campaign region. The full Shattered Veil, piece by piece.

Player Options

2027+

Backgrounds, subclasses, and feats tied to the setting. Mechanical hooks that let players build characters native to this world.

Standalone Adventures

Ongoing

One-shots and short campaigns within each zone. Quick entry points for Game Masters who want to test the waters.

Follow the Journey

The dev log tracks progress in real time. Updates, playtest stories, and the occasional honest reflection on what's working and what isn't.

Read the Dev Log