Where Mount Celestia bleeds through the arctic. A forced paradise where morality becomes environmental law.
Learn About S³ Preview the Adventure"If you could remove all evil from the world, but only by removing everyone's ability to choose evil, would you?"
The Frozen Fjords says yes. Your players might disagree. That's where the story begins.
One thousand years ago, a fragment of Mount Celestia crashed into what is now Mount Ascension. The plane of Lawful Good began bleeding through permanently, transforming everything within 300 miles.
The Radiance transforms everyone who stays. Alignment gradually shifts toward Lawful Good. Lies cause physical pain. Healing is enhanced. Crime becomes almost unthinkable.
Some call it paradise. Others call it a prison with comfortable chains. Your players will have to decide for themselves.
At 65°N latitude, this should be frozen Arctic wasteland. Instead, the fragment radiates warmth like a divine sun. Higher elevations are warmer, not colder.
| Ring | Distance | Temperature | Effect |
|---|---|---|---|
| Inner | 0-50 mi | 65-70°F | Daily saves |
| Middle | 50-150 mi | 55-65°F | Every 3 days |
| Outer | 150-300 mi | 45-55°F | Weekly saves |
120,000+ words of content, organized for actual table use. No hunting through lore paragraphs to find the stat block.
Three-tiered port city rising from the docks to the Cathedral. Where commerce meets virtue, pilgrims arrive, and the Church watches everything.
Base camp for Mount Ascension pilgrimage. 8,000 feet up, warmer than sea level. Only 2% of pilgrims reach the summit.
Legal center where the zone's truth effects make trials absolute. Criminals confess. Contracts are unbreakable. Justice is certain.
Prison colony at the zone's edge. Inmates transform or escape to the frozen wastes beyond. Most choose transformation.
Frozen Fjords is in final development. 15-minute prep will get you a full session. Everything cross-referenced, indexed, and built for busy Game Masters.
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