From the Studio

Dev Log

Updates on The Shattered Veil, design decisions, and lessons from the table.

What We're Building (And Why)

Second Self Studios exists because I got tired of buying campaign settings that looked beautiful but took hours to prep for a single session. I have a full-time job. I prep D&D in stolen moments: lunch breaks, waiting rooms, the twenty minutes before my group arrives. I needed content that respected that reality.

So I started building it myself.

The Shattered Veil

The flagship setting is The Shattered Veil, a world where a magical catastrophe tore open seventeen permanent connections to other planes. Each "fragment zone" is a complete region where a different plane bleeds through, transforming geography, society, and even alignment itself.

The concept solves a structural problem: how do you make a setting that's both deep enough for long campaigns and modular enough that DMs can use pieces without buying into the whole thing? Fragment zones are the answer. Each one is self-contained. Use one, use five, use all seventeen. They work independently or together.

Frozen Fjords: First Zone

The first complete zone is the Frozen Fjords, where Mount Celestia bleeds through the arctic. It's a forced paradise where morality becomes environmental law. Stay long enough and you become Lawful Good whether you wanted to or not. The Radiance heals, but it also transforms. Some call it heaven. Others call it a prison with comfortable chains.

It's 120,000+ words of content: four settlements, fifty NPCs, complete mechanics, and adventures. Everything cross-referenced, indexed, and built for quick prep.

Blood on the Line: The Entry Point

Blood on the Line is the introductory adventure. Five sessions where professional monster hunters uncover a demon conspiracy threatening the border. It's designed to teach the setting's core concepts through play: preparation matters, choices have consequences, and the world responds to what players actually do.

We're actively playtesting Blood on the Line right now. Our first group learned the hard way that prep matters. Their disorganized first contract left them scrambling in combat. By session two, they were scouting locations, researching enemies, and actually using the advantages they'd prepared. The system teaches through play, not lectures.

What's Next

Right now we're finishing Blood on the Line through playtesting, polishing the Frozen Fjords content, and building toward a 2025 launch. Godsvein Valley (the Abyss fragment) is in development. It'll be the counterpart to Frozen Fjords, and together they'll form the "Heaven & Hell" pack covering both sides of the eternal border war.

I'll post updates here as things progress. If you want to know when we launch, check back or follow along.

Less prep. More play. That's what we're building.