More Play. More Memories.
Premium tabletop RPG content for game masters with full lives. More sessions. Better stories. Less stress.
When you inhabit a character (a celestial-touched ranger, a conflicted paladin, a rogue with a secret) you're exploring a second self. A version of you that makes different choices, faces impossible dilemmas, and discovers what you're capable of when the rules of reality shift. That's where our name comes from.
Second Self Studios exists to get more people to the table, more often. The Game Master who almost cancels because prep feels overwhelming? We want them to run the game. The group that only plays twice a year? We want them playing monthly.
"Less Prep. More Play." points to something deeper: what you do with the time you save. Every hour you don't spend prepping is an hour at the table. Every session that actually happens is a story you'll retell for years.
We don't sell PDFs. We sell game nights that happen. We sell the moment a player makes a choice that surprises everyone, including themselves. We sell memories.
Running a tabletop RPG takes work. Someone has to prepare the world, the characters, the challenges. You have a career, a family, responsibilities. You get maybe an hour or two to prep before game night.
Most published content assumes you have unlimited time to read dense lore, cross-reference rules, and adapt generic adventures to your table. We build differently.
Every decision we make comes back to one question: does this help you run a better game with less effort?
Every element must answer one question: "Does this create an adventure hook?" If a piece of lore, an NPC detail, or a location description doesn't drive play, it doesn't belong. No passive worldbuilding. No encyclopedia entries. Everything exists to give you something to use at the table.
Every zone, faction, and adventure works standalone or as part of a larger campaign. No required reading to run a session. Grab a piece and go.
When players research enemies, scout locations, or gather intel, they get real mechanical advantages. Strategy matters. Planning works.
Detailed economies, political tensions, and faction dynamics create emergent stories. NPCs have goals and act on them whether players are watching or not.
Characters aren't chosen ones fulfilling prophecy. They're skilled specialists doing dangerous work. Training matters. Expertise earns respect.
Our content is designed for people who run games as a hobby, not a job. You want depth and quality, but you can't spend ten hours prepping a single session. We get it. We're the same way.
Every character entry is designed for quick reference at the table. Here's what that actually looks like.
Bram is a civilian tracker who makes his living guiding travelers through the eastern mountain passes. He's not Guild, not Watch. Just a local who knows this terrain better than anyone alive. He operates out of Pinecrest Lodge, the last stop before the wilderness.
Bram is made of silence and patience. Around 40 years old, lean as a winter branch, with a face that spent more time in weather than under roofs. He doesn't waste words because the wilderness doesn't talk back much. When he kneels to examine tracks in the snow, he reads them like a book. He sees things others miss.
The Shattered Veil is our flagship setting where planar catastrophe transformed the world. One thousand years ago, an empress tried to control seventeen planar boundaries at once. She failed.
Now fragments of other planes bleed permanently into reality, creating zones where alignment is geography and survival requires adaptation. Each zone is a complete campaign region with its own rules, societies, and conflicts.
I've been running tabletop RPGs for years, but as a busy professional and forever Game Master, I know the challenge: finding time to prepare while still making memories with friends. I built Second Self Studios because I want more people to experience the joy of these games.
The name reflects what happens at every table: you become someone else for a few hours, exploring a second self. My goal is to remove the barriers that keep busy people from the table, so more groups can gather, roll dice, and create stories together.
The Game Master Academy teaches you to run games by running games. Free video guides cover the fundamentals. Our adventures teach rules in context and prompt your creativity at the right moments. No 300-page rulebooks required.
Explore the AcademyFrozen Fjords and Blood on the Line launch Summer 2026. Preview what prep-friendly content actually looks like.
Preview Frozen Fjords Preview the Adventure